Geometry Processing

Multi-Body Mesh Editing

The Mesh-Editing Mode in Shapeflow3D finally comes to live! This is a major breakthrough that required a lot of work under the hood but opens up a lot of possibilities. Let me explain: … Read More

PLMXML Engine example

PLMXML Support

Question: What is procrastination for software developers that do geometry processing? Answer: Writing importers apparently … I had some spare time and didn’t want to tackle the next big feature so I implemented yet another format: PLMXML. … Read More

Shapeflow 3D diagonstic override rendering modes

Diagonstic Rendering: Stripe Lights and U/Vs

The Shapeflow 3D iOS app is nearing feature completion. One big milestone was reworking the user interface concept. It is now easier to add additional features and the handling on the smaller screen devices (e.g. iPhone) has been improved. The … Read MoreRead More

Tessellated IGES rim model

Tessellation of IGES Files

For the last couple of days, I’ve finally picked up working on the tessellator code again. After dealing with other parts of the software, the rest of the app now works so nice that the tessellator became the limiting factor. … Read MoreRead More