While fake x-ray shaders are not very practical, they do look nice and are easy to implement. I did neither find a nice one I liked nor a good explanation, so here goes: The vertex program simple computes the screenspace … Read More
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SRTM Elevation Data
I’ve been looking into free digital elevation models (DEM) and the source most mentioned is NASA’s Shuttle Radar Topography Mission (SRTM). The resolution is roughly a data point every 30 meters which would have been fine for what I wanted … Read More
Monthly Status Update Video
There hasn’t been much news lately as we have spent the time on improving tessellation quality and optimizing low-level NURBS functionality. So instead, here is the first in a monthly series of videos that will keep you in touch with … Read More