Import, Process, Visualize
For decades, 3D geometry processing has been dominated by huge ancient CAD products, a small number of well established 3D modelling packages and game engines. The former two usually build on a legacy of old technology and while the latter live on the cutting edge, they always have lacked geometry processing capability. We are here to fill that gap between ultra precise engineering data (CAD) and polygonal data (mesh) that is optimized for rendering.