I used the purchase of my iPad Pro as a welcome reason to finally develop a Metal API backend for my modeler code. I already had OpenGL 3.3., OpenGLES 2.0 and OpenGLES 3.0 renderers so adding a new one wasn’t … Read More … Read More
I had been meaning to write this article for a while now. To preface it, let me say I love Microsoft’s WPF! There are some brilliant concepts in it and it is a joy to develop UIs with it. However, … Read More … Read More
After a couple more hours of work, the IGES importer now seems to work stable. I downloaded a couple of files from GrabCAD for testing purposes and they all seem to work! The only thing that is missing is a … Read More … Read More
Lately, I’ve been fiddling with writing an IGES CAD file format importer. I had written an IGES export a couple of years back so I have some experience with the format and although dated, it is still a widely used … Read More … Read More
There haven’t been much updates lately but nonetheless, I have been busy! The mesh kernel now has a custom property system which among other things brings support for multiple UV sets and being able to choose if a vertex property … Read More … Read More
Platform-independence is a funny thing: a lot of developers strive for it, although they will never needed it. I’ve experienced this a number of times in my professional life where someone didn’t want to use available system frameworks because they … Read More … Read More
The weather this weekend was appalling, so I “muggled in” as they say around here and got a bit side-tracked. For half a year, I have been relying on Assimp – the open asset import library – for loading COLLADA … Read More … Read More
There are certain things when developing an application that are an absolute necessity from a user perspective but which are not fun to develop … thinking about it, that probably is true for all code that is not directly algorithm-related, … Read More … Read More
Granted, this won’t be your typical coding how-to but due to the surprising lack of information on the net, I thought I name this post as such nonetheless. You see, I’ve been trying to add Alembic file format support to … Read More … Read More
Well, here it is: My own Oculus Rift. After working with a colleague’s DK1, my own DK2 arrived today. Unfortunately, there is no OSX SDK yet, so all I got to do with it was to try out the Tuscany … Read More … Read More
Featured Post
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.