So I had a scary moment the other day: I hadn’t used my 3Dconnexion Space Pilot Pro in a while and suddenly had a need for it. For good measure, I thought: let’s update the drivers since it’s been a … Read More … Read More
Author Archives: alex
Multi-Body Mesh Editing
The Mesh-Editing Mode in Shapeflow3D finally comes to live! This is a major breakthrough that required a lot of work under the hood but opens up a lot of possibilities. Let me explain: … Read More

GLTF Support and Material Editing
Recently, I’ve spent some time improving the material system. The main motivation for this was to get support for Physical Based Rendering and importing files in the GLTF format. Here are the first results: … Read More

Update of SVN/GIT policies
Over the last couple of months, I got some great feedback on my article about SVN/GIT policies. How to use a VCS “correctly” seems to be a hotly debated topic in pretty much every company and there are lots misconceptions … Read More