I have been working on a feature that requires reading the depth buffer and storing the data in an image. While this was quickly done in the OpenGL-based renderer, I struggled getting it to work with the Metal-based renderer. Things … Read More … Read More
Author Archives: alex
PLMXML Support
Question: What is procrastination for software developers that do geometry processing? Answer: Writing importers apparently … I had some spare time and didn’t want to tackle the next big feature so I implemented yet another format: PLMXML. … Read More
Rendering Lego bricks with LDraw Import
Importing Lightwave Object & Scene Format (LWO/LWS)
Writing importer is sort of like knitting: you have all the pieces already their, you just got to the work. It’s not the most exciting or challenging work, rather zen-like to tell the truth, but in the end you get … Read More … Read More
Tags: 3d modeling, iOS, iPad Pro, Lightwave, NASA