I have been working on a feature that requires reading the depth buffer and storing the data in an image. While this was quickly done in the OpenGL-based renderer, I struggled getting it to work with the Metal-based renderer. Things … Read More … Read More
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PLMXML Support
Question: What is procrastination for software developers that do geometry processing? Answer: Writing importers apparently … I had some spare time and didn’t want to tackle the next big feature so I implemented yet another format: PLMXML. … Read More